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The module was later expanded in Return to the Tomb of Horrors in 1998 using the 2nd edition rules.However, the original tomb was never actually updated—it was reprinted as it originally saw print.To retrieve the desired item, they must penetrate White Plume Mountain, locate the weapon, defeat its guardians, and make their way safely back out with it.If desired, they can also try to retrieve the other legacy weapons as well.The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm.But some shelters are safer than others, and not all beings honor the storm-peace.
Next it was published as Dungeon Module S1 in 1981 using the 1st edition rules.
But the days of the white wyrm have gone, and Fort Dolor keeps watch over a mostly peaceful region.
But now the garrison has vanished into the mountains, and something new menaces the town. No one has been to the Kincep mansion in years — at least, not voluntarily.
But more importantly, what lurks in the depths of Tessount’s Folly, were it to get loose, could cause problems for more than the mine’s owner. — — WIZARDS OF THE COAST UPDATED CLASSICS Go old school with these adventures from Wot C!
White Plume Mountain (LVL 6-8) by Lawrence Schick, Andy Collins, Gwendolyn F. Kestrel, and James Wyatt The characters are hired by one of the three collectors from whom the legacy weapons have been stolen.